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Selasa, 23 Disember 2008

Counter Strike Info

Counter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team (or becomes a spectator). Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other. A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or walk/move (a player can still take damage, having the player drop from a certain height during freeze time was the only way somebody could control the players starting "HP"). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.

Screenshot of a player using a Desert Eagle on the map de_dust in the original Counter-Strike (left) and Counter-Strike: Source (right).

Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting the bomb.

The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.

Killed players become "spectators" for the duration of the round; they cannot change their names until they spawn (come alive) again, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This technique is known as "ghosting".

Isnin, 22 Disember 2008

Online Game For Pro



Introduction of Modes

Team Fighting
Within single round, any camp that eliminate all the players of enemy's team; if the time for single round is ended, then the team that kill more people will gain victory. If the two camps kill the same amount of people, then will be considered as tie situation. Died members of any

Team Recovery
Within the scheduled period, the camp that reach the maximum level of killing people can win; if exceed the scheduled time, the camp that kill more people can gain victory. If the two camps kill the same amount of people, then will be considered as tie situation. If the fight still have not ended, died members cannot be recovered from any team


..Individual Recovery
Players attack each other with unit of individual. After the scheduled time ends, the place is decided by the amount of killed people in current round. If the fight still have not ended, died player can be recovered.

Seizure Mode
Seize the mission land in the map, the camp that seize all the land or seize more land than other camps can get the victory, if the quantity of land occupied by both camp is the same, then is considered as tie situation. If the fight still have not ended, died player can be recovered.

Explosion Mode
Both teams decide the winner and loser by explode the target and stop the explosion, the team which has completed the mission successfully is considered as winner. Died members of any team cannot be recovere












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Dragon

The Dragon Rumors

The fierce dragon and the powerful dragon are only rumor.If someone believe of the dragon rumors its alright.Maybe you want to
know more about dragon then you should be a dragon hunter.Hahaha just kiding.if you want to see the dragon play some game maybe you can fine a dragon.Its all up to you to believe about dragon.See ya again








Stronghold Legend

After having played with European history in its first three games, the Stronghold series is turning an eye toward myth and legend with Stronghold Legends, the latest strategy game from Firefly Studios and publisher 2K Games. Stronghold Legends takes some of the familiar castle-building and medieval-warfare gameplay of the series and transplants it into three fantasy settings. So now in addition to worrying about knights and catapults, you'll also have to worry about dragons, werewolves, and other creatures.

Stronghold Legends will have three campaigns, each based on a popular legend. There's King Arthur, of course, which is a natural fit for the series; a Rhine campaign, which is basically based on The Ring of the Nibelung; and a Transylvania campaign, which features everyone's favorite impaler, Vlad Tepes, better known as Dracula. The Arthurian campaign will tie together all the familiar lore, from the Round Table to Merlin, while the Rhine campaign will feature valkyries and other appropriate creatures. Meanwhile, Dracula's campaign will deal with Vlad's historical battles with the Turks before it merges with the vampire myth.

With three distinct campaigns, there will be a lot of content in Stronghold Legends. There are twice as many units compared to Stronghold 2 (and four times compared to the original Stronghold), as well as three different castle styles and landscapes. There will also be a new gameplay mode, which is described as Risk-meets-Stronghold. In other words, you'll be able to see a map of territories, and you'll battle for control of each territory. This will allow for some strategic decision-making on your part. For example, you may realize that you're going to lose a territory, but you still want to bleed your enemy as much as possible so as to improve your odds in a following battle.

Combat will be a mix of conventional units, such as knights, archers, and spearmen, and fantastical creatures. We've already mentioned dragons (the super units of the game), but there will also be werewolf catapults, frost giants, and hero units, such as individual knights of the Round Table, each with a special power. Some of these fantasy units are designed to counter some of the established Stronghold strategies. The creeper unit, for instance, can not only scale walls, but also infect other units with its vampirism, and it's immune to arrows, which nullifies the longtime archer advantage in the game. Meanwhile, some of the bigger units will require you to throw your units into the fray. Dragons will require a group effort to take down, and the only way to do so is to attack from different sides at once. That's because the dragon has a nasty habit of knocking attackers back with a flick of its tail, not to mention that fire breathing.

Multiplayer will be improved, with the addition of new modes, such as king of the hill (literally build a castle on a hill and defend it for as long as you can), capture the flag, and an economic-war mode that tasks you with certain goals, such as being the first to gather X number of wood planks. This will mean that you will have to balance offense with defense, as you may realize that the only way to stop your enemy from reaching the goal first is to attack and knock him off balance.

We're told that Stronghold Legends will be a bit more of a real-time strategy game and a little less of a comprehensive castle simulation like its predecessors. The designers have learned their lesson about creating incredibly complex economies that could break down easily. Speaking of which, Firefly says it learned a lesson about shipping Stronghold 2 in such a broken state, something that the producer admits. The good news is that Firefly says it will spend months testing and polishing the game this time around. Stronghold Legends is due out later this year.

Final Fantasy XII


For PS2 Gamerz Final Fantasy XII



Story
Vaan is the main character in Final Fantasy XII and I bet that solves the pun in the title of the article. He is a 17 year old orphan thief, that lives in Rabanastre, the capital of Dalmasca His greatest aspiration is becoming a sky pirate and owning an airship. Two years have passed since the Archadian Empire conquered Dalmasca after many fights and the assassination of the king. Vaan's brother, Reks got killed in the process and that made the young boy hate the cruel Empire. The names of the characters and places sound a bit Italian or Spanish and I'm not mistaken when I say that the setting is also Mediterranean.

Vaan is joined by Balthier, a great sky pirate, Penelo, the typical female character that seems to fall in love with the hero, Fran, the hottie of this game (too bad she has two long rabbit ears) and Ashe, the summoner princess of Dalmasca. The House of Solidor rules the Archadian Empire, but I'm sure that is very uninteresting to you. Interesting is the fact that the throne of Solidor is a reason for the dispute of the two Solidor brothers: Vayne and Larsa. Larsa will play as a guest in your party at some point of the game. The first one, the elder brother tries to integrate Dalmasca in the Archadian Empire and also tries to connect with the people, not being the cruel ruler you'd expect him to be. If you think I got into politics too much, wait till you play the game as the story tends to focus too much on the empire and nations' motivations forgetting about the actual people that suffer or die in the process.

Concept
Final Fantasy was known (and cursed by some) for its turn based battle system. With each new game, Square tried to make the battle more real, or at least more 3D. They somehow remembered that they had produced Vagrant Story a few years ago and implemented some of the fighting concepts present there. The true revolution of the fighting system is the Gambit, a new tool that allows predefined moves of your characters. A party of four heroes means a lot of work to do for the player during the fight. With the Gambit system you'll have the chance to assign the characters their tasks before the battle. For example you can set a limit of hit points for one character, and if he or she goes below it, the character with the Gambit on will use a potion or the Cure spell on the hurt ally.

I didn't use the Gambit on all characters however as I feel the need to control my party, rather than let the AI do it following patterns. Kind of spoils the fun of the game. However you won't have anything to say about the summoned creatures being controlled by the AI. That's really a shame, as I wish I would have been the one doing those cool powerful attack. All you can do is heal the Espers, that's the name of the creatures you can call to your aid. Mateus is by far the coolest of them and Espers are "descendendents" of the other Final Fantasies Eidolons or Aeons. If you search your memory well you'll remember that Espers were used in the old Final Fantasy Tactics game.

The world map is big enough to make any multiplayer game jealous and you'll have a lot of walking to do through the enormous world of Ivalice. This is another thing you should remember if you played Final Fantasy Tactics, as Ivalice was present there too. If you have enough cash, you could sure a chocobo. Whoever played a Final Fantasy games knows what I'm talking about. A chocobo is some sort of a huge yellow ostrich, that characters ride throughout their journeys. The ones in Final Fantasy XII look more aggressive and seem designed for conflict rather than racing, as they were in Final Fantasy VII. One of the advantages of riding the trademark Square-Enix bird is the fact that enemies will ignore your presence once you're riding past them.

Learning new abilities is done through a system similar with the one in the tenth part of the series. You have a map of black and with tiles with abilities that appear once you get a new weapon or get a level up. The player will have to get a license for the new abilities or magic and those are earned by collecting points after each battle. The character customization is pretty open and you'll be able to choose your armor, weapon and all sorts of pendants and amulets that provide you with magical powers or elemental defenses. What would an sky pirate be without his airship? There will be some superb aircrafts available and they are named after the creatures we used to summon in the previous Square games: Ifrit, Shiva, Carbuncle, Alexander and so on.

Gameplay
Things have changed if we look back to the last original member of the Final Fantasy family. The control and battle system have moved totally to the analog and 3D universe. You can now run all over the map while fighting and disengage the battle just by running from your opponent. Also you won't be so static and take an enemy by surprise by attacking him from behind. There are no more random encounters as you'll the enemies coming before they hit you. The "bestiary" of the game is pretty vast and creatures range from normal soldiers to huge dragons and the trademark Square creatures (Tonberry, Marlboro, Cactuar etc). It might be just my imagination, but the soldiers of the Archadian Empire look a lot like the Galbadian
.Being their last game, they called it Final Fantasy... Cute story, isn't it? Back to 2006 Squaresoft is Square-Enix and Final Fantasy reached the thirteenth part, not counting the X-2, the Dirge of Cerberus and the Tactics. I played all the Final Fantasy games up to the X-2 installment and I was pretty disappointed with the XI. Not being a fan of the MMORPG genre, I was happy to hear that Square returned to the good old habits and made a single player game again. Final Fantasy XII is a brilliant example of what RPG-s should look and feel like, and apart from few minor defects it's a new shining star of the series.

The large world of Ivalice is at your disposition and you can explore it even if it means running into enemies that are too big and strong for your level. Sometimes this might be a problem as you can enter a fight where you'll get wasted after the enemy's firs hit. Since we've involuntarily reached the "Game Over" screen, we must thank Square for being kind placing savegame crystals all over the place. Those blue shiny crystals will also recharge your health and magic, curing all your status ailments. There are some brown crystals that will also allow you to save the game and replenish health, but also get teleported from one place to another, but only if you have teleport...guess what ... crystals. This game is filled with crystals, even if they are called simply stones or magicites. Square's crystal motif will never die, you know what they say "diamonds are forever", so crystal must also be everlasting.

Something is random in the game, if not the enemies, at least the pickups and items. They appear in chests or crates and each time your character passes by an exclamation sign that appears above his head signals that you should search the area for treasure. Square was dead serious about making this game, so serious that they forgot to add the minigames we loved, like Blitzball in Final Fantasy X, or chocobo racing and Golden Saucer games in the seventh installment of the series. The AI was a pretty nice surprise for me, the great Square fan, that was always a bit disappointed by the enemies. This RPG is not an easy game, but not an impossible one to play either. However, if an enemy feels that he, she or it is losing the fights he'll run away or reach some other enemies to be defended by them. How cool is that? Since we're in the world of crystal some summoning and magic wouldn't do any harm. Magic is called magick in this game and can be black magick (fire, ice, thunder etc) or white magick (curative magick, healing magick etc).

Because I mentioned the AI, I must say that seeing their hit points meter makes the game a lot easier as I know when they will try to heal or when they're close to their death. The old limit breaks have also changed name and now they are known as quickenings. You don't know what a limit break is? Remember the clich�s in the Japanese games and anime that involved a character getting hit a couple of times and then ... he got angry. Eventually he changed the color of his hair (Dragon Ball Z anyone?) and performed an attack that destroyed half of the planet. That's not the case and the attack you'll perform when angry and hurt will take tons of hit points from your enemies. You'll be able to chain the quickenings of your party into one powerful attack, but keep your eyes open as this technique will use all of your magic points.

Video
Vagrant Story must have been a hit considering that they used the graphics and battle system even in 2006. Something similar was available in Final Fantasy XI, but this new look gives the Final Fantasy series a chic look. Aside from small problems with the camera angle the graphics will make the fans drool and cry throughout the 60 hours of gameplay. Those camera issues appear when walking around corners and I know their real source: the analog control is too sensitive and the camera goes nuts if you change the view too fast. The characters remain Square-ish to say so and they're still the Japanese guys with big eyes and androgynous look. Vayne looks very much like Laguna from Final Fantasy X, while Vaan is Cloud Strife (Final Fantasy VII) and Tidus (Final Fantasy X) all over again. The cutscenes get an A plus and only a blind man wouldn't like the animations.

They add depth to the story and complement beautifully the gameplay by flowing without many loading sequences. The characters' moves are very natural and the battles will be affected by the 3D environment in very visible ways. Enemies will fall off ledges and you'll have to climb a hill or descend from a tall sand dune. The Espers will have moves and summoning animations that can take even take up to one minute. You'll love that minute and those magnificent creatures, especially when they
do that last powerful move before they die. The producers went to Turkey and India to get the inspiration for the backgrounds in Final Fantasy XII. You'll see a lot of desert, little vegetation, huge towns and Mediterranean architecture with a touch of Prince of Persia backgrounds.

The Final Fantasy XII Trailer.Enjoy


Sound
The soundtrack seems take
n from a movie, a heroic one with tons of battle and sieges. Or maybe it's Star Wars again, even in this field. The chocobo birds sound the same and the main theme song is the old one, that a fan would recognize even miles away. There will be sword fighting and explosions that will tickle your ears in the most pleasant way possible. The sounds of the airships' engines will be like a breath of fresh air after all that walking.
Music changes during battles and when you enter a new environment, suiting it perfectly any time. Orchestral works are
never scarce when talking about Square, the violin, piano and chorus are all there, ready to give the gamers a unique acoustic experience.

Hitoshi Sakimoto is the main composer of the OST, but I can't say I'm disappointed considering that they kept the trademark Final Fantasy theme, at least in the first FMV.Nobuo Uematsu, the genius behind most of the Final Fantasy songs had a small contribution to the soundtrack, the song "Kiss Me Good-Bye" performed by Angela Aki. As usual the soundtrack alone is good enough to listen to, even when you're not playing the game, and it's quite long summing up to 4 cd-s and 100 songs. Dialogs are brilliantly written, except for the politics talk which is only gibberish and boring chat to pass the time. Also I couldn't quite figure out why the bad guys have British accents... Balthier has
by far the coolest accent of all the characters adding more charm to his pirate look.

Conclusion
This is for those of you who always wondered what the deal with all this Final Fantasy that's never FINAL. They're making a new Final Fantasy, the XIII, as I'm writing right now. It will appear on the Playstation 3, so I guess that the XII will be the farewell title for the PS 2. Back to the first sentence of this part of the review, I'll mention only this: almost twenty years ago, Squaresoft had some problems and was about to shut down. They decided to make a game that would take them to the top aga
in or at least keep them in the business.



The Final Fantasy XII Hero.

Sabtu, 20 Disember 2008

The Advance Gamerz

Story Frozen Throne

Many months have passed since Archimonde and the Burning Legion were defeated at the Battle of Mount Hyjal...

The stalwart night elves, led by the Arch Druid, Furion Stormrage and the Priestess Tyrande Whisperwind, have vanished back into the shadows of Ashenvale Forest - intent to heal the ancient lands that were scarred by the Legion's vile corruption.

The battle-weary orcish Horde, led by the idealistic Warchief, Thrall, has settled in the harsh, eastern hills of the Kalimdor Barrens. Finally able to claim a homeland of their own, the orcs work tirelessly to found and protect their new nation of Durotar.

The human survivors of Lordaeron, under the command of the Sorceress, Jaina Proudmoore, have also settled along the eastern coast of the Barrens. The island citadel of Theramore was erected to safeguard the last, rag-tag remnants of the failing human Alliance.

...And Arthas, the newly crowned King of Lordaeron, has driven the undead Scourge to eradicate the last vestiges of resistance to his iron rule. His kingdom - the once proud bastion of human might and nobility - has become a plagued realm of death and sorrow. Now, driven by haunting visions of the Frozen Throne of Icecrown, Arthas plans to tighten his grip over the rest of the world.



The Age Of Empire III Game Guide

Microsoft and Ensemble's Age of Empires series of real-time strategy games have been around for quite a while now; the first game in the series first appeared all the way back in 1997. The first game, Age of Empires, modelled the Roman Empire; the second, Age of Kings, recreated the Middle Ages; and now, with Age of Empires III, we finally get to explore the New World, as the game picks up where the last left off, with Columbus' discovery of the Americas and the subsequent rush to colonize the new continents and plunder their resources.

Age of Empires III takes place across five generations, following the adventures of the Black family as their progenitor travels from Europe to the New World to frustrate the efforts of a shadowy secret society, the Circle of Ossus, who are intent on finding the mythical Fountain of Youth. Although Morgan Black is successful in defeating the Circle, they return again to meddle in the affairs of his grandson, John Black, and his great-great-granddaughter, Amelia Black, as they try to carve out their own place in America.

GameSpot's Game Guide to Age of Empires III is intended to give you an introduction to the game; included are tips on dealing with the major changes to the game, pointers on how to use the new HomeCity mechanic to your advantage


The God of War Hint For PS2
  • During the Challenge of Atlas after you cross the bridge and pass the saw room, there will be an enemy at the bottom of the tower. Don't kill him, just go to the ladder near the wall. Position yourself so that you are between the enemy and the ladder. Use the square, square, triangle combo to take him out. Make sure you kill the enemy above the ladder. Once you kill it, it should hit the ground, then bounce back up getting caught in this bounce. If done correctly, it will continually release red orbs. Once you get the glitch going, just stand there for about 10 minutes. You will get the max amount of orbs, 199 full red bars which is 59,700 orbs.
  • When you first walk in to the conveyer belt area right before pandoras box you barely go past the entrance as to not activate the battle with harpies and arrowers. Immediately walk as far as your can to the left or right with running into a conveyer belt. Then walk forward next to the conveyer belt until you reach the first pedestal. Jump on it and you should be home free. Now you can liesurely walk to pandoras box without a battle.

    The whole idea is that there is an area near the entrance that if you walk in it you will initiate the battle. By walking as close as you can to the edge you are not "tripping the trigger" per say.
  • To move stuff faster press R2 on a moveable object and then press X while also holding R2, As soon as you hear him stop making a sound release the buttons and he will kick the object really far.


Try Empire Earth II Before You Buy It

From the series that reinvented historical real-time strategy comes an evolution of epic proportions. Diplomacy. War. Invention. Expansion. Build, divide and conquer the world, making your mark on history once again.



Rabu, 17 Disember 2008

Greatest band

The Greatest Band is Linkin Park,The black Parade & Maroon 5



Ijji Where Gamers Unite


This All The Game You Can Play Online In IJJI

1.Gunz
2.Soldier Front
3.Lunia
4.Luminary Rise Of Gonzhu
5.Gunbound
6.Drift City
7.Rohan:Blood Feud